

- #MAPSTER32 DUKE3D SOUND REFERENCE .EXE#
- #MAPSTER32 DUKE3D SOUND REFERENCE INSTALL#
- #MAPSTER32 DUKE3D SOUND REFERENCE FULL#
We want a square room with a square we can walk in in the middle. If you were to try to go inside 3D mode right now you would get an error saying that your camera is not inside a sector. Your white arrow is inside the void right now! The level is the inner space between the two squares. What you have just done is created what is basically a square donut. You should now have a white box inside of a white box. Using the above technique create a box inside the box you previously created. The player can see beyond the wall but can not cross. Purple walls are basically red walls that block the player. The player can pass through a red wall if they share the same level and there is not a physical barrier deliberately blocking them and by default red walls do not have any texture (They are invisible unless otherwise desired). Sector Effectors go inside them to create sector based effects. If you were to use a clipping cheat on a white wall in game the game would glitch because there is nothing beyond for the renderer to draw. They represent the boundaries of the world. This is the starting position and direction in a single player game. If you press "Scroll Lock" on your keyboard it will put a green arrow underneath your white arrow. The white circles are the verticies, the white walls are the boundaries of the sector and the white arrow is the camera. "Sector 0 created" should have flashed briefly in the lower corner of the screen. The shape should close and your line should go away leaving a white square with a white arrow in it. Allow the line to snap to the grid to make it a perfectly straight line and hit spacebar again.ĭo the same for the top right corner and the bottom right corner and finally close the square by putting the crosshair over the first vertex and pressing spacebar. Move the white line to the top left corner. You should now have a white line connected to your crosshair. Move the brown crosshair to the lower left hand corner a few grid squares away from the white arrow on your Build screen. Walls are made by drawing a line between two verticies and sectors are 3 or more walls that connected by verticies in a closed shape (like a triangle or a square).ĭon't worry, it sounds more confusing than it is, it will be 2nd nature in no time. All of the geometry of the level is drawn first in 2D mode.Īll build maps are made of vertices (fancy word for "point"), Walls and Sectors. You are now ready to begin.Īt this point if you want to quit, save or load just hit "esc" and a menu will appear on the bottom.ĢD Mode is the schematic view of the level. Once mapster32 starts you should see a black and white grid with a white arrow and a brown crosshair.
#MAPSTER32 DUKE3D SOUND REFERENCE .EXE#
exe is located here: "steamapps\common\Duke Nukem 3D\gameroot\mapster32.exe"

If for some reason the Steam Launcher won't start it (has happened to me) the direct. Besides, you will want to have easy access to references while making maps. Toggling between 2d and 3d mode often breaks it.
#MAPSTER32 DUKE3D SOUND REFERENCE FULL#
Mapster32 doesn't do well in full screen in my experience. Choose a video mode that is a notch below your desktop resolution and uncheck fullscreen. A launcher will come up and ask you to set the video mode. To start Maptser32 using Steam choose "Level Editor" after you click "Play". but this is how you fix that puke screen when you go into 3D mode with Build.exe.) (I don't know who would want to do it this way.
#MAPSTER32 DUKE3D SOUND REFERENCE INSTALL#
If for some reason you are trying to use the original build.exe with the original DN dos install stuff, you have to copy all the files from the build directory to the root of the Duke Nukem directory or it won't work properly. The Steam version of Duke3d comes with a copy of Mapster32. It is almost identical to Build.exe, and you don't have to fiddle with an MSDOS emulator or a Windwos 98 VM to get it to work on a modern system. While it may technically still be possible to make maps using Build.exe, I recommend using a community created tool called "mapster32". You can find it in the Workshop)Īll official maps for Duke Nukem 3D were made using a tool called Build.exe. (TUTORED.MAP is the map that goes along with this guide.
